Throughout the vast lands controlled by the Ironship Trading Syndicate, nothing is more prized than the blood of drakes. It can be distilled into elixirs that bestow fearsome powers on the rare men and women known as the Blood-blessed. But not many know the truth: that the lines of drakes are weakening. The Syndicate’s last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.
The land outside of the Old City was supposed to be green, lush, hopeful. A place where Alice could finally rest. But the verdant fields are nothing but ash—and hope is nowhere to be found. Still, Alice and Hatcher are on a mission to find his daughter, a quest they will not forsake even as it takes them deep into the clutches of the mad White Queen and her goblin or into the realm of the twisted and cruel Black King.
The Great Library controls the knowledge of the world, ruthlessly stamping out all rebellion, forbidding the personal ownership of books in the name of the greater good. Jess Brightwell has survived his introduction to the world of the Library, but serving in its army is nothing like he envisioned. Embarking on a mission to save one of their own, Jess and his band of allies make one wrong move and suddenly find themselves hunted by the Library’s deadly automata and forced to flee.
"Stellar writing and plotting.” —Just Talking Books
Emberly and her red hot partner, Jackson, have hit an impasse in their battle against the crazed humans infected by a plague-like virus derived from vampire blood. Their quest to unearth the leader of the group leads them into an ambush—and leaves Emberly at odds with her former lover, Sam, who’s pressuring her to join his Paranormal Investigations Team.